Jackson Cionek
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Consciousness States Research Hallucinations Neuro Urbanism - Tyranny of Merit, Affective Computing, Engineering Emotions and Academic Research on Games

Consciousness States Research Hallucinations Neuro Urbanism - Tyranny of Merit, Affective Computing, Engineering Emotions and Academic Research on Games


Tyranny of Merit Affective Computing Engineering Emotions and Academic Research on Games
Tyranny of Merit Affective Computing Engineering Emotions and Academic Research on Games



Como o Urbanismo pode levar a alucinações na cosmovisão de nossas crianças e adolescentes? 


Consciousness States Research Hallucinations Neuro Urbanism
Consciousness States Research Hallucinations Neuro Urbanism

1. Tyranny of Merit

The concept of the "tyranny of merit" refers to the idea that society's overemphasis on meritocracy can have negative consequences. While meritocracy aims to reward individuals based on talent and effort, it can sometimes lead to increased inequality and a belief that those at the top deserve their status while those at the bottom deserve theirs. This can diminish empathy and increase division in society.

 

2. Affective Computing

Affective computing is a branch of study that focuses on creating machines that can recognize, interpret, process, and simulate human emotions. This involves using technologies like facial recognition, voice pattern analysis, and physiological signals to determine emotional states. The goal is to make machines more human-like in their interactions or to understand human users better.

 

3. Engineering Emotions

Engineering emotions can be considered as part of affective computing but goes beyond it. It involves deliberately designing experiences, environments, or products to evoke specific emotional responses in users. This can be applied in various fields, from movie-making and game design to product development and advertising.

 

4. Academic Research on Games

Video games, beyond being entertainment tools, are increasingly the subject of academic research. This can encompass studying their effects on cognition, emotion, and behavior, understanding their potential as educational tools, or analyzing them as cultural artifacts. The emotional aspect of games, how they're designed to evoke specific feelings and responses, ties back to the idea of engineering emotions.

 

Interconnections:

Meritocracy in Games: Many games, especially competitive multiplayer games, have built-in meritocratic systems where players are rewarded based on skill and effort. However, the tyranny of merit can be observed if these systems make players feel superior/inferior based on rankings or achievements, influencing player behavior and community dynamics.

 

Affective Computing & Games: Affective computing can be integrated into games to create more responsive and personalized gaming experiences. For example, a game could adjust its difficulty in real-time based on a player's emotional state, detected through physiological signals.

 

Engineering Emotions & Games: Game designers have always been in the business of engineering emotions, crafting stories, challenges, and game mechanics that evoke fear, joy, sadness, and excitement. Academic research can delve into understanding the most effective strategies for doing so and their broader implications on players.

 

Affective Computing & Tyranny of Merit: If affective computing leads to systems that judge and respond to individuals based on emotional displays, it could inadvertently create a new kind of meritocracy—where people are valued or devalued based on their emotional responses.

 

In summary, while each of these topics has its own set of concerns and focuses, they intersect meaningfully, especially in the realm of technology and its influence on human behavior and emotions. Exploring these intersections can provide valuable insights into designing ethical and effective tech solutions, understanding human-machine interactions, and recognizing the broader societal implications of these innovations.



The combination of terms "Consciousness States," "Research Hallucinations," and "Neuro Urbanism" covers a broad array of topics, but they can be related in terms of how environments, particularly urban ones, may affect our mental states, including the perception of reality.

 

Let's explore these concepts and see how they can interconnect:

 

1. Consciousness States

The state of consciousness refers to our awareness of internal and external events. Different states of consciousness can be induced by sleep, meditation, hypnosis, or even drug use. Research on altered states of consciousness seeks to understand the different ways our brains operate under these conditions.

 

2. Research Hallucinations

Hallucinations are perceptions in the absence of external stimuli. They can be visual, auditory, tactile, or even olfactory. While often associated with drug use or mental disorders, hallucinations can also occur in the general population under specific conditions, such as sensory deprivation or extreme fatigue.

 

Understanding the neural underpinnings of hallucinations can offer insights into the nature of consciousness and how our brain constructs reality.

 

3. Neuro Urbanism

This term seems to be a blend of neuroscience and urban studies. Essentially, it would involve studying how urban environments (e.g., cities) affect the human brain and psyche.

 

Urban Stressors: Cities can be sources of sensory overload. The constant noise, light, and movement can be overstimulating. This kind of environment might have a profound effect on our mental well-being and could potentially induce altered states of consciousness or even hallucinations in susceptible individuals.

 

City Design and Mental Health: The way cities are designed, including green spaces, traffic patterns, and architectural designs, can significantly impact inhabitants' mental health. Neuro Urbanism might explore how different designs impact neural functioning, cognitive processes, and overall mental well-being.

 

Linking the Concepts:

One could theorize how living in densely populated urban areas might affect the state of consciousness. The chronic exposure to urban stressors might lead to increased incidence of hallucinatory experiences or other alterations in consciousness. Moreover, urban environments that lack green spaces or have high levels of pollution might exacerbate these effects.

 

On the other hand, understanding these interactions can lead to better urban design. By understanding how the brain responds to different urban stimuli, city planners and architects can design spaces that promote mental well-being, reduce stress, and perhaps decrease the prevalence of hallucinatory experiences or other mental health issues.

 

In conclusion, while each of these terms represents vast fields of study, they can be interconnected when considering how environment and architecture influence our brain's perception of reality, potentially leading to altered states of consciousness or hallucinations.



Tyranny of Merit | Affective Computing

Affective Computing

Engineering Emotions | Affective Computing

Affective Computing

GAMES Research 1/2 | GAMES Research

Academic Research on Games Game Theory Games for Learning Games as a Treatment Pesquisas acadêmicas sobre Games Teoria dos Jogos Games para aprendizadoGames como tratamentoInvestigación académica sobre juegosTeoría de JuegoJuegos para aprenderJuegos como tratamiento

GAMES Research 2/2 | GAMES Research

Game Conferences | GAMES Research 

Consciousness States Research | Hallucinations

Hallucinations

Consciousness States Research | Neuro Urbanism

Neurourbanism

 






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Affective Computing


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Affective Computing


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Academic Research on GamesGame TheoryGames for LearningGames as a TreatmentPesquisas academicas sobre GamesTeroria dos JogosGames para aprendizadoGames como tratamentoInvestigación académica sobre juegosTeoría de JuegoJuegos para aprenderJuegos como tratamiento


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Hallucinations


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Neurourbanism

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Jackson Cionek

New perspectives in translational control: from neurodegenerative diseases to glioblastoma | Brain States